Re-Imagining becoming in communities of embodied inquiry. Presentation (Faculty180)

cited authors

  • Cox, Jason M; Lewis, Lillian


  • In this live-action role-playing game (larp), players take on the role of influential critics who must decide on three works to send to an international biennial hosted by The United Nations Educational, Scientific and Cultural Organization (UNESCO). Each character in the game embraces one of five interpretive frameworks for evaluating and understanding art, which they are expected to represent to other players. Through this experiential method, players learn to participate in polyvocal narratives about, through, and in works of art.


publication date

  • 2020

presented at event