Imagining Curriculum: Critical Pedagogy through Productive Fantasy Presentation (Faculty180)

cited authors

  • Cox, Jason M


  • Participants in this workshop will work in groups to imagine unique, fictional settings, and develop a set of lesson plans that consider what advantages and disadvantages are inherent to their context and their population. This playful game-based technique is a purposefully disruptive exercise, which will encourage participants to rethink their own daily practices. This exercise takes the question of what it is we believe that we teach in our classrooms, such as what exactly Art is, how we make it, and why it matters, and extends our understanding of the role context plays in applying those beliefs. The presenter will use the workshop to illustrate their underlying theoretical understandings by treating lesson and game design as experiential art forms that rely upon a community of stakeholders to create an emergent impact. Deleuze, G., & Guattari, F. (1987). A thousand plateaus: Capitalism and schizophrenia. Minneapolis: University of Minnesota Press. Sandberg, C. 2004. Genesi. Larp Art, Basic Theories. In Montola M & Stenros, J (eds) Beyond role and play. Tools, toys and theory for harnessing the imagination. Ropecon; Leavy, P. 2015. Method meets art: arts-based research practice. New York: The Guilford Press. Hans, J. 1981. The play of the world. Amherst, Massachusetts: The University of Massachusetts Press.


publication date

  • 2019