Game-based biofeedback for pediatric anxiety and depression Article (Faculty180)

cited authors

  • Knox, Michele; Lentini, J; Cummings, TS; McGrady, A; Whearty, K; Sancrant, L


  • Twenty-four children and adolescents aged 9–17 who were referred for treatment for anxiety were assigned to either a game-based biofeedback group or a waiting list comparison group. The eight-session biofeedback intervention included psychoeducation, identification of triggers and signs of anxiety, and in vivo practice. The intervention used computer-based gaming technology to teach and practise relaxation. Analyses using ANCOVA revealed significant differences in post-test scores of anxiety and depression measures between the two groups. The intervention group reduced anxiety and depression scores on standardised tests. Findings suggest that biofeedback-assisted relaxation training can be useful in decreasing anxiety and depressive symptoms in anxious youths. Keywords: anxiety, biofeedback, children/adolescents, depression, relaxation


publication date

  • 2011

published in

start page

  • 195

end page

  • 203


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