All just fun and games? Men and media violence Chapter (Faculty180)

cited authors

  • Knox, Michele; Shukla, V.

description

  • Decades of research have documented associations between violent video game use and a host of negative outcomes including aggression, desensitization to violence, decreased empathy and prosocial behavior, and increased hostile attribution bias. Boys' and men's involvement in violent video gaming is pronounced and increasing. These factors, as well as the changing content of video games, present cause for concern regarding the potentially widespread impact of violent video games. The present chapter summarizes the hormonal and neurobiological aspects of aggression in males as well as the impact of violent video game use on these factors. Negative outcomes, including relational problems, impact on the children of gamers, and internet gaming disorder are considered, as are prevention and intervention efforts addressing these issues.. Knox, M. & Shukla, V.. (2015). All just fun and games? Men and media violence. Decades of research have documented associations between violent video game use and a host of negative outcomes including aggression, desensitization to violence, decreased empathy and prosocial behavior, and increased hostile attribution bias. Boys' and men's involvement in violent video gaming is pronounced and increasing. These factors, as well as the changing content of video games, present cause for concern regarding the potentially widespread impact of violent video games. The present chapter summarizes the hormonal and neurobiological aspects of aggression in males as well as the impact of violent video game use on these factors. Negative outcomes, including relational problems, impact on the children of gamers, and internet gaming disorder are considered, as are prevention and intervention efforts addressing these issues.

authors

publication date

  • 2015

start page

  • 55

end page

  • 66